You can add languages to your interactive by selecting a language from the drop down list, and then adding it. Once added, you can change the display name on the language button by clicking on the pencil and editing the name. This is really useful if you want to use special characters, or a more meaningful language name for your audiences.  

Once you've added a language you will see the language tabs appear at the top of all your content cards and you can put the alternative language content in there. Your translator can log in and do this directly into the project, if you prefer. 

language change name.png

Publishing your interactive - ta-dah!

Here's some tips on the wonderful moment when you get to publish your interactive creation:

  • First you need a touch screen to publish to. Click on "screens" in your top menu to see what screens are available to you (or your organisation). You'll be able to see what projects are currently published to which screens, and how many screens you have left in your current licence. Click on any of those screens to change their name, or select a new project to publish to it. 
  • If you don't have a screen yet, or need another added, then you can do that easily. To do that, you need to download the Curio Player onto that computer. You'll see links there to the players for both Apple and Windows
  • Once you have the player downloaded onto your computer/touchscreen, the player will display a registration code. Enter that code into your screen manager on your Curio account, and that will then pair that screen to your account. From there, you can publish to it anytime. 
  • You can also schedule your publication, if say you have made a version of your interactive for the holiday season, so it can be published on the day and time you want it. 

Got Questions? Stuck? Contact us - we are super happy to help you. 

Previewing your interactive

If you want to check out what your interactive might look like on your touchscreen, you can preview it first. Once in that mode click "Generate preview" and then you can see it for yourself. 

You'll also see choices on the menu on the left, to select different screens you may be publishing to. Because Curio is designed to publish out to touchscreens, the interactions will not work perfectly in your browser. 

 I find that the very best way to get a good preview, especially when testing out my font sizes, is to publish to the actual screen I will be using.   Email us if you have any questions - we have decades of expereince and we're here to help!

I find that the very best way to get a good preview, especially when testing out my font sizes, is to publish to the actual screen I will be using. 

Email us if you have any questions - we have decades of expereince and we're here to help!

Customising the look of your interactive

The new customisation feature in Curio lets you craft your interactive to suit your style or brand. You can fuss over the size and shape of your highlights; change & colour your fonts and button shapes; and more. All of this can be saved into a theme which can be accessed by anyone else in your organisation too.

We know you love making your own interactives - now you get even more creative!

Here's what the various customise funcitons do:

1. Theme

Default themes:
These are themes created by the team here at Curio, free for you to use. If you make changes to them, you can save them as a custom theme of your own. They set consistent fonts and sizes and colours for an interactive. 

Custom Themes:
Themes you create can be shared by all the people and projects within your organisation. This means you can make a theme for an exhibition, to be used by all the interactives. 


2. Interactive

Background colour:
Update the interactive background colour to match your hero image.

Content card colour:
This will update the background colour of the highlight and overview cards. Be mindful to keep a high colour contrast with this colour and the font colour. That will make it easy to read.

Title and subtitle:
Align your titles to the left or the right of the hero image. This will also position the language options on the opposite side of the screen.

Align your overview buttons to the left, centre or right of the screen.

This allows you to adjust the time it takes for the interactive to take itself back to the start (the zoomed out hero image) if there's been no interaction. The default time is 3 minutes (180 seconds) but you might want to adjust this. 

If an audio (or video) track is playing, then that still counts as if someone is interacting - so the "no interaction" time is when no touches are detected, and no media is playing. 


3. Highlights

Chose from three different highlight styles.

Set the size of your highlight on top of your hero image.

Un-selected colour & opacity:
Set the colour and opacity of the highlights before a user clicks on them.

Selected colour & opacity:
Set the colour and opacity of the highlight a user has clicked on.

This will add a soft shadow to your highlight icon.


4. Fonts

The main title for your interactive, this sits above the hero image.

The subtitle for your interactive, this sits below the main title.

Content headings:
This is the typographic style for text headings in a highlight or overview.

Content body:
This is the styling for paragraph text within a highlight or an overview.

This is the styling for the text that accompanies an image within a highlight.

Font Sizes:
You'll need to keep in mind the size of the screen you are publishing to. Publishing to an iPad, for example, your font size should be at least 20px for legibility. 


5. Buttons

Button typography:
This sets the font, style and size of the font within the buttons.

Selected button:
This is the styling of the language and overview buttons that a user has clicked on, or is currently open or active.

Un-selected button:
This is the style for buttons that a user hasn’t selected, such as another language, or a closed overview.

Corner Radius:
This is where you change the button corner style. 100% will create buttons with perfectly circular corners, where as 0% will have buttons with square corners.


6. Audio

Primary Colour:
This is the main colour of the audio player.

Secondary colour:
This is the colour of the middle line that animates on as the audio plays, showing progress through the track.